Magyarul

References

Notable projects we worked on in the last 10 years

Process Control System

2002-2013

Controlsoft

Design and implementation of Process Control System for water cleaning and waste water handling mainly in western Hungary, France, Serbia and China. High performance, redundant, scalable server on .NET platform up to (so far) 100 billion active records. Clients on Windows Phone 7, web (ASP.NET + java script and Silverlight 5), Windows Forms.

Oil and Gas Pipeline Corrosion Protection

2001-2013

Corrocont

Design and implementation in several software aiding oil tank design (CAD), data management and data collection on mobile platforms. Sold to several companies in the UK, Netherlands, Belgium, Kuwait and Hungary. C++/MFC, DirectX, WinForms and WPF since 2008.

Passenger Information System

2004-2012

Vultron

Architecture design and implementation in several software for MÁV, several Volán companies to implement their passenger information system on site and on board cooperating with T-Systems and Volán Elektronika. Sold to over 60 towns all over Hungary. WinForms, WPF, and server technologies.

Mobile Communication Software

2004

SMP

Parking ticket checking of cars for parking company through GPRS connection. C++ on embedded system.

CRM

2012-2013

Eckerle Industrie

CRM (Customer Relationship Management) software for german company. Intranet client with Silverlight.

Automation in Logistics

2013

Nexogen

Implementation of classic pairing algorithm for tasks and resources and a framework to run it. The algorithm assign resources to tasks, the framework presents this to the user to help his/her decision.

Website Design and Implementation

2010-2013

Several small companies

Mainly e-commerce solutions for startups and small companies to help their business grow. We used NopCommerce (ASP.NET MVC open source framework) if it was possible and own system (also ASP.NET MVC) otherwise.

Visualization

2013

Controlsoft

Design, art, editing and programming of CryEngine's Sandbox Editor to produce and show landscapes, objects and buildings. Design and modelling used 3D Studio Max while scripting and final setup was done in CryEngine.